![]() ![]() Timeshock and Big Race USA pushed that realism to the limits, with 2000's Fantastic Journey crossing the line into the realm of the physically-impractical - if not impossible - to build. The Web began by offering a table which, while complex, could theoretically be built using conventional mechanics and electronics. Although that single game policy attracted criticism from some quarters, anyone who truly appreciated the richness of the product got far more entertainment than they would from a scattering of lesser tables. The Web also broke new ground by offering a single fully-featured concept table, rather than the usual assortment of four or five mixed themes on offer from other developers. Yet, here it was running on a regular domestic PC.Īnd the hyper-realistic physics were also married to an innovative playfield design, a deep and complex ruleset and rocking music tracks from The Jam's Bruce Foxton and Jake Burns of Stiff Little Fingers which were so good the disc also worked as a regular audio CD. Their first game - 1995's The Web - was a total revelation, featuring a level of accuracy in 3D ball physics previously thought impossible. Pro Pinball was a series of four computer pinball simulations published by Empire Interactive but created by the team at Cunning Developments based in Oxfordshire, England, headed by Adrian Barritt and Richard Horrocks. Sitting in the draw next to this desk lie a bunch of CDs bearing titles such as The Web and Timeshock, Big Race USA and Fantastic Journey.įor legions of fans around the world, those names mean only one thing - Pro Pinball. ![]()
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